How To Add Someone To Deadlock Playtest

Ronan Farrow
Feb 26, 2025 · 3 min read

Table of Contents
How to Add Someone to Your Deadlock Playtest
Deadlock, the thrilling game of strategic combat and resource management, is even more fun when shared with friends! This guide walks you through the process of adding playtesters to your Deadlock game, ensuring a smooth and enjoyable experience for everyone involved.
Understanding the Deadlock Playtest Process
Before diving into the specifics, let's clarify what a Deadlock playtest entails. A playtest is a crucial stage in game development where potential players test your game's mechanics, balance, and overall fun factor. Their feedback is invaluable in identifying and fixing bugs, refining gameplay, and improving the overall player experience. Adding playtesters involves sharing your game with them and receiving their insights.
Preparing for Playtesting
Before inviting anyone, make sure your Deadlock game is ready for external testing. This includes:
- Functionality Check: Ensure all core game mechanics work correctly without significant bugs.
- Clear Instructions: Provide concise and easy-to-understand instructions on how to play.
- Stable Build: Use a stable build of the game to avoid frustrating glitches.
- Feedback Mechanisms: Establish a way for playtesters to communicate their feedback, such as a dedicated forum, survey, or document.
Adding Playtesters to Your Deadlock Game
The exact method for adding playtesters to your Deadlock game depends on the platform you are using to facilitate your playtest. There are a few common scenarios:
Scenario 1: Using a Dedicated Playtesting Platform
Many platforms offer tools to manage your playtests. These platforms usually handle player invitations, data collection, and feedback gathering in an organised way. Within these platforms, the process will generally involve:
- Creating a Playtest Group: Set up a group specifically for your Deadlock playtest.
- Sending Invitations: Use the platform's tools to invite your chosen playtesters. You'll typically need their email addresses or usernames.
- Managing Access: Control who has access to the game build and the associated feedback channels.
Example: If you're using a platform like [mention a hypothetical platform name relevant to game development, e.g., "GameTestPro"], their help documentation should guide you through these steps with detailed instructions.
Scenario 2: Direct Sharing (Less Formal Playtests)
For smaller, informal playtests, you might use direct file sharing:
- Build Distribution: Share the game build (e.g., an executable file or a link to a cloud storage) with your playtesters.
- Communication: Use a communication channel (e.g., email, Discord, or a dedicated forum) to receive feedback.
- Feedback Collection: Develop a structured way for them to share their observations, issues, and suggestions. A simple questionnaire or feedback form can be helpful.
This method requires more manual work for organizing feedback but offers more flexibility.
Scenario 3: Using a Game Development Engine's Built-in Tools
If you're developing your game using a game engine like Unity or Unreal Engine, they may offer built-in tools for playtesting and feedback collection. These tools are often integrated into the development environment and allow easier management of the playtest process. Consult your game engine's documentation for specific instructions on utilizing their playtesting features.
Post-Playtest: Analysing Feedback and Iteration
Once your playtesters have completed their runs, carefully review their feedback. Prioritize feedback that impacts core game mechanics, balance, and overall enjoyment. Use this feedback to iterate on your game, making necessary adjustments before the next playtest cycle. Remember to thank your playtesters for their time and valuable contribution!
By following these steps, you can efficiently add playtesters to your Deadlock game, gathering essential feedback for refinement and improvement. Happy playtesting!
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